April 29th 2016

Week 5:3Ddesign 2 build

This week I finished my nut and bolt but my boat still hasn’t been printed. It’s been in queue for about 1 weeks what’s going on?

 

 

(This Post was edited because the date in the queue said 4/21/16)

 

 

 

#Feelthebern

April 29th 2016

Week 5:Animation

This week I finished my story board and have started my flash story.

 

 

 

 

#Feelthebern

April 26th 2016

Post Ideas

Idea #1:Recorded

The scene starts with a scene where are two protagonists start making a video. The video is mostly silent until static appears.Each time when the static appears the scene gets weird.You will see faces suddenly disappear or everything is upside down for some reason.The animation then closes with the video ending with static.

Idea #2:Closed in

You wake up in a small closet like room.The room starts to close in as our protagonist tries to get out.He gets out via rope only to find out it led to the same exact room.Then the scene cuts to black.

Idea #3:Going to get some groceries

A man decides to go to the store.He rides down many dangerous areas such as a volcano,the moon,etc. As this is happening the most adventurous music is playing in the background. Then when he gets to the store it is revealed that it was next to his house the entire time.

April 22nd 2016

Weekly Update 4: 3D design 2 build

This week I completed the hammer and mallet but I am having a little bit of trouble trying to upload it.The boat will be finished.

April 22nd 2016

Weekly Update 4:Animation

This week I finished The eyeballs and the four corners.It took a while but it’s finally done.

 

April 15th 2016

Animation Week 3

This week I finished my Photoshop Animation and in the middle of finishing My eyeball animation.

 

April 15th 2016

3D Design 2 Build Week 3

This week I finished my hybrid.

April 8th 2016

3D design 2 build: Week 2

I will post screenshots of my creature tonight.

April 8th 2016

Animation: Week 2

Doing 2nd animation. This project is 46% complete.

April 7th 2016

Dome

Dome

 

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